What can i say? I mean besides suggesting that maybe your empire setup could be improved. โพสต์ดั้งเดิมโดย breadloaf:It'd likely be better and less error prone to not have to deactivate and activate skills with each battle. It'd likely be better and less error prone to not have to deactivate and activate skills with each battle. There's also a tendency for gnomes to engage in combat even if they have the option of running (like if they're a mechanic, run out to a trap, see an enemy and then decide to rush ahead anyway). They meticulously finish their job or even take on one more job before finally heading off to the Great Hall (it's not consistent and thus highly unpredictable). Right now as it is, you have to go through your skill assignments, deactivate all mechanic skills and even then gnomes don't run to the Great Hall. If alarm behaviour were better, you would not have to deactivate your mechanic skills and you would be more happy with the straight bee lining of people to the Great Hall. I just like having a robust economy where most of my gnomes are farming or while I see what you're trying to say (players can do a bunch of things to avoid these problems in the game), my thread is asking for better behaviour to reduce clicking every time a battle happens.
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