![]() ![]() If they want to specialise in anything they have to wait arguably A LONG time to even upgrade the loadout they prefer. And I think this highly limits people from making their own loadout since there is no sharing of upgrade parts. If everything is unlocked most people stick with what they know works. I think unlocking skillsets at a descent pace motivates people to try them out and try new styles. So while you might say "this feature will take away a lot of players to co-op with online" I don't tthink it does. I don't think there where even new monsters on higher difficulty, just more of the same. There was no incentive to keep playing because everything was the literally same, just on a harder difficulty, arguably some not even harder since you level up passives, that make you stronger. I played trough all the levels with friends on normal and we where done after that (I doubt we even hit the 10 hour mark). Gauntled progression system is, no unlockable skills per character (no customisation essentially besides shared unlocks for a very limited amount of skills you even barely use because you need to pickup potions in a game to use them in the first place) but more a passive buff system the more you play (killing X enemy 100 times = 10% more damage to that enemy). ![]() (yes, even replaying levels for challenges didn't even get boring) ![]() Played this probably almost 100 hours in local coop with friends. Forced progression system was new unlockable skills depending on the character with levels getting more difficult towards the end and 3 challenges per level you had to do to earn unlock tokens. As a case study, I played Forced (great game for co-op, recommend buying if you haven't already) and Gauntled (not so recommended) with friends. Î will also add, progression, even in local is on of the more important features to keep people coming back/keep playing. Not sure because I haven't tried local coop yet but looked like it. If I'm playing with +2 friends coop chances are high I'm not going to be playing online anywayĪnd like I said, I think the game even keeps certain stats from coop characters anyway. I'm not sure I get what you mean with take away players to co-op with online? It just means people get to learn the game on their pace instead of getting dropped in with everything upgraded on lower levels and making it literally a walk in the park. Why have local coop at all then? Because it's the same either way. Seperate profile or not, they don't own the game so that argument is moot. plus we have stats (cross-platform even) and your local co-op buddies don't get to contribute on those stats. Plus adding this feature will take away a lot of players to co-op with online thus killing the game's longetivity. Rememeber that you can take your local co-op buddies online and giving him a separate profile of his own is like giving him (or up to 3 buddies) a free copy of the game. Of course anyone would want that feature but try looking at the devs' point of view. I think the game already tracks some stats from local-coop characters so I don't see why the upgrade system is left out for that. Seperate upgrade paths would make the game 10x better for local-coop. They can't specifically upgrade a loadout they want so have to wait until you get enough upgrade points for upgrading their loadout, some of wich you might not even be interested in. ![]() Because now, they literally can't do any upgrades themselves and I feel this takes away a lot of the fun. You should be able to either chose different profiles so you can have a seperate progress save for playing alone with people online, or if you want to play with friends local.Īnd even better, have different profiles for friends playing local. I was going to make a suggestion post for local-coop because this is by far the thing that dissapoints me in this game. So i was just wondering if the devs were thinking about it, or if it's just a trick to make you purchase more copy of the game ^^ (so if i wanna play with my roomates, they mean us to buy each one a copy of the game ?) With the system we use now, we're all the same, and it's less interesting. Originally posted by Slovad:Yes i saw that, but the thing with different profiles, you can play the complementarity. ![]()
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